Wrath of the Prots?

WotLK 4 Comments »

Many things hint that tank gear, or block value to be exact, is going to get changed - a single stat for healers and dps casters, same hit, crit and haste ratings for melee and casters as well as changes to crushing blow. Blizzard wants Warriors and Death Knights to share gear, and block value would be useless for tanking DK, so it’s very likely that block value will be removed from tanking gear, while the block value gain from strength will get increased.

Now I’m not a fan of shield block in PvP, but considering the highest damage attack prot warrior gets - shield slam - scales with block value, this means you could do pretty good shield slams in PvP gear, good thing considering Shield Slam becomes trainable. But there is more, Shield Bash dealing damage equal to 20% attack power, Concussion Blow dealing damage equal to 25% attack power and Shock Wave - cone aoe stun, also dealing 25% attack power as damage. Overall the damage a prot warrior can deal is going up greatly, but it’s still not enough to compete with other classes, a prot warrior in PvP has to look for his chances elsewhere.

The most important PvP utility one can see in new protection tree is Safeguard, looks like Blizzard is actually learning few thing from Warhammer Online - Safeguard 3/3 makes charge, intercept and intervene break roots and snares, as well as gives a 60% damage reduction for 6 seconds on a target affected by Intervene. That’s huge, it’s pretty much undispellable pain suppression on a 30 seconds cooldown.

Another thing is Shield Slam for it’s offensive dispel utility, just like the hunter’s arcane shot, what’s good about Shield Slam is that you don’t have to choose between doing damage or dispelling, you do them both. Taking down an absorb shield, bloodlust or blessing of freedom, it might not be the spec defining ability, but definitely worth to be mentioned.

I’d say that Devastate can fall into the same category, as far as it’s a PvE move, having 5 sunders stacked on a target in PvP does increase the damage done by every melee guy in the group a lot. Now with Shield Break disarming enemy shield (if the target has one) and Improved Disarm increasing target’s damage taken by 10% you can contribute to your team’s damage done without actually doing damage.

And finally, last but not least, the stuns - a single target one every 30 seconds and cone-aoe one every 45 seconds, put in extra intercept or revenge stun if specced and you can make some people cry. Prot warrior can be finally a viable alternative in PvP as a group support / CC / debuff kind of guy.

Terhix

Totems castable under silence

WotLK 11 Comments »

Koraa, Class Designer:

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Thanks, Ollie.

Source. Not a revolution for totems maybe, but every bit helps I guess.

Terhix

Kalgan on spell damage and healing gear

WotLK 1 Comment »

MMO-Champion posted this quote today, which comes from UK PC Gamer article about WotLK:

PC Gamer: What else is changing?
Tom Chilton (Kalgan): We’re also going to be doing away with spell-damage only type gear. We’ll be moving to a system that, as part of your talents, will let players convert healing into spell-damage and vice-versa as part of their talents. That way they can use the exact same gear, but their talents just adapt what it does.”

That pretty much confirms the information leaked from alpha some time ago.

Terhix

PvP sets to have distinct look in WotLK

Arena, Gear, WotLK 3 Comments »

Off-topic Update: You can now choose the old ‘classic’ theme of the blog right in the footer, this will require you to have cookies enabled in the browser.

In Blizzcast Episode 3 Jeff Kaplan is discussing dungeons and raids in WotLK, what got my attention however is this quote:

Bornakk: Will gear sets differ in look or bonuses between the two dungeon versions?
Jeff Kaplan: The art will probably look a little bit different between the two dungeon sets, meaning the 10 and the 25 person version. It might be things like a different color version of the same armor or the higher level, the 25 person content, might have more particle effects, so something along those lines. Something that I am excited to talk about is that the PvP armor will be different from the PvE armor entirely in looks and colors this time.

Good news, assuming the PvP sets are not going to be Sunwell “quality” and they actually make distinct sets for each class, not type of armor. I so hated horde warriors back in the day since they had their own set of armor (and it was awesome one), while I had to wear paladin “golden boy” stuff on my human warrior. That was one of the reasons why I rerolled Orc before TBC - those shoulders were just awesome, and we all know that in the end it’s all about the looks :P.

Terhix

Small redesign and upcomming changes

Uncategorized 12 Comments »

Update: changed the background to a bit darker one and easier for the eye, added some polish as well. If you see something odd, Ctrl+F5 should fix everything.

I wanted to do that before, but never had time. After weeks of slacking, here it is - a bit refreshed layout, woohoo. When I get some more time I’ll try to reorganize categories, maybe make a separate subpage for Guides and integrate Tools into the design.

But what’s really sitting in my head are forums for this site. The point is, I don’t know if it’s really needed - there are official forums, arenajunkies class forums, wowhead forums and what not - making forums just for the sake of having it (and having it dead) isn’t really something I’d like to do. So, let me know in comments if you guys think it’s a good or bad idea to have forums at WarriorPWNS.com, and how do you feel about the new colors and stuff.

Terhix


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